(January 26 2013) Catalog move and product updates
In my spare time, I've been working on the catalog move to Wargame Vault, product reformatting, and more over the past several days. As soon as I got off from work last night, I went right back into it and didn't stop until the sun came up.
The catalog move
You may have noticed some website reorganization--we now have a remote catalog displaying our products, courtesy of Wargame Vault. The old shop is deprecated but will remain operational until the move is completed, through a link at the bottom of the catalog.
I started the catalog move with the UD-41 dropship and the M722 LEV for several reasons--popularity, novelty, the theme, and also the fact that they didn't require as much work to update as a lot of the other back catalog items. I'm doing the most popular items first, in order from easiest to hardest
What's being updated?
I decided to refresh the PDFs with full support for the Silhouette SD, Cameo, and Portrait cutters. I'm doing this by inserting PDF layers with registration marks for all applicable registration mark formats. I will also be making more use of PDF layers for customization options where feasible.
The instructions have a new look and feel:
I have also made the instructions freely available as PDF previews on the product pages at Wargame Vault, DriveThroughRPG, and RPGNow. In addition to that, I've set up quick PDF previews that let people page through the models on the product page:
The update process
As a product is migrated to Wargame Vault, it'll be removed from the cart here, and any product updates associated with de-listed products will then be sent out through our in-house project management system. Anyone who bought items from the Genet Models store from June 12 2012 onwards should receive the updates as they happen, at the same email address they used to make their orders.
As a courtesy to WorldWorksGames customers who purchased Ebbles Labs items, I'll also be updating the product files at the WWG store when needed. Announcements of such updates will be posted on the WWG storefront as they happen.
(January 19 2013) Updates
I just finished doing some yearly bookkeeping and paperwork for 2012, and I've made some decisions for 2013. Long story short, it's time to offload the accounting, order fulfillment, and infrastructure maintenance to somebody else so I can make more efficient use of my time and resources.
To that end, I'm moving the current paper model catalog to a third-party marketplace, and will no longer be maintaining a shopping cart on this website.
Customers will not be adversely affected by this change. I have the purchase records of everyone who bought stuff from the Genet Models shop, and I will personally take care of anyone who loses their download links. Customers with existing discount codes will not be adversely affected by the catalog transfer--I have those on record as well.
Work on the models in the Incubator queue will continue as well.
It'll probably take me a few weeks to make and finalize all of the arrangements for the catalog transfer. In the meantime, the shop will remain open.
(January 8 2013) Old buddy gets a facelift
At my other temp job as a video game environmental modeler, I had to pick up a new 3D modeling software named Silo and get acquainted with it quickly. I had some books and tutorials to work from, but they're mostly focused on character modeling rather than the hard-surface polygonal modeling that the environments need. So I read through the tutorials anyway and worked out which tool was useful for what, and I went from a box to a partially completed torso block for a re-imagined Murphy in relatively short order. I thought the old-school Ebbles fans might get a kick out of seeing it.
Details and pictures over at Chez Ebbles.
After the video game contract ends, I wanna revisit the Murphy, clean it up, finish the whole thing, and send it off to be 3D printed.
(December 20 2012) Brief update
I've been really busy lately with one of the many other hats I wear, so I'm dropping in to let you guys know that I haven't fallen off the face of the planet. I got tapped for a contract doing environmental modeling and scripting for an upcoming video game, and I've been doing that for several days now. It's fun and challenging work, and will account for 8-9 hours out of my days over the coming weeks.
I've also got a few other unrelated contracts pending or in the queue--packaging design, web design, and a consultation on a child-friendly papercraft product.
I'm going to be squeezing in some work on the Incubator backlog wherever I can, so I'll have a few hours here and there to bring you more paper toys.
(December 3 2012) Downtime
Oops. The site went down for a little while earlier for exceeding the hosting provider's resource limits. The problem was an old gallery script on the Ebbles Miniatures part of the site, which I have disabled.
Things should be back to normal now.